Showing posts with label the. Show all posts
Showing posts with label the. Show all posts

Friday, 10 July 2015

SHUT UP AND PLAY THE HITS (2012) review: the very, very, very loud ending of LCD Soundsystem...



SHUT UP AND PLAY THE HITS is special, detailing the eventual build-up and great release of musician James Murphy's final show with his renowned band LCD Soundsystem, standing nothing short of touching.


Don't you want me to wake up?...

The first response from those whom have not heard of the film's subject matter is likely a groan and presumable skip. That would be a mistake. A big one, as even if you are not a fan of LCD Soundsystem, unlike myself, there's plenty to be found here. This spectacularly loud and up-beat event all on the record - and at the center of it, a surprisingly down-to-earth and easily likeable front man, attempting to cope with easing back into a normal lifestyle and waving one last goodbye to a project that's been with him for a decade. 

The interspersed narrative that starts at the end and goes back to explain itself is a touch of genius, creating that level of accessibility that allows new listeners to the band jump in and with the click of their fingers know what's going on. It's what allows the doc's often brisk pace to take shape and work fluently. 

That's only part of the beauty however, it is gorgeously shot, with some slow-motion shots thrown in there to accentuate the concert. When Dance Yrself Clean kicks in and you see Murphy sauntering on stage, you know you're in good hands. It makes it a great pleasure to look at and is worth watching alone to see some of the wonderful camera work on offer here, a trait of the documentarians behind Shut Up And Play The Hits, who have had prior experience in this sector before - and it shows. 

This serves as a fine introduction to the quirky dance-punk band that is LCD Soundsystem, hooking you on a band that no longer exists whilst simultaneously kicking yourself for not being able to witness their final hoorah at Madison Square Garden for your own eyes, as I did, similarly applying to those who were already fans, of which the effect is only heightened.

If the music struggles to please your ears, do not fret: the aforementioned focus of this doc is a brief glimpse into the end of an era for a musician, a vertical slice of what it is to get out while the goings good and perhaps regret it immediately, or maybe not. The confused and low-key nature of James Murphy's attitude is honestly charming, leading me to ask as to who could possibly hate this guy?

The end of the concert, which is coincidentally where the doc draws to a close is a tearjerker, pulling on your heart strings in every conceivable way as Murphy utters his last interminable pause as he loves New York whilst it also is bringing him down. Horrific and questionable puns aside, Shut Up And Play The Hits is a remarkable and superbly crafted doc that I would have no trouble in recommend to most, or at least those who are looking to shut up, sit down, and watch the hits.


You're still the one pool where I'd happily drown...

Monday, 6 July 2015

FROM INTERACTIVE TO PASSIVE: the all too often failure of video game movies...



A prime example of how NOT to do a video game adaptation...

Films based upon video games have seemed to have been a lost cause from the very beginning - why is that? What is it that makes it so difficult to faithfully adapt an entirely different medium and vice versa? The answer does not rest on the shoulders of Uwe Boll, that's for certain.

What is also for certain is that this article will not be added onto the pile of that is expressly written to disgrace Boll... I think every self-respecting person has had that point hammered home already.


...yeah. 
(If the title of the video doesn't give it away, watch out for some choice language in there.)

Moving swiftly on, my personal bugbear when it comes to video game adaptations is a simple one: the project is often handled by a director or crew that have either never heard of, change too much from what was expected of an adaptation or just don't care about what it is they're adapting. The adaptation of hard-boiled noir thriller Max Payne is at the forefront of this problem: whilst director John Moore expresses in several interviews about how he attempted to appeal to the fans of the game, very little of what made Max Payne what it was made it into the film. My mind swivelled through all kinds of mild insanity clauses wondering why the archetype Jim Bravura, a crooked and stubborn, most notably white detective was cast with rapper Ludacris sporting the role. Why is beyond me. It could be interpreted as attempting to mix up the formula so as to not alienate audiences or fans, but what it ends up doing is alienating both, as the dialogue is clearly written for that archetype, creating a jarring tone with the entire character.

But that was the least of Max Payne's worries...

In the basis of adaptation, books go through similar issues as video games do, albeit video games have the issue of transgressing an interactive medium to a passive medium. The same issue occurs vice versa, with video game tie-ins of films, which can come out good despite often being rushed to match the film's release.

This leads to the question teased ever so cunningly at the beginning - but how can a video game be faithfully adapted into a film? (Same applies for any other medium.) 

Respect for the source material! This goes the longest of ways for an adaptation, those who are behind it have to have respect for what they're adapting and savvy enough to know when to make compromise in order to fit it into the medium of film. What is key also is to not change what the original material provides in terms of its story or not to retcon any plot elements from said original material, but taking the material and taking it for a spin, create a new story within that universe instead of taking liberties with the material and doing a story that the original material has already done. After all, the point of adapting into a new medium is to tread new ground - not retread old ground that has frankly probably been done better before.

Sometimes however, there are just some things that should not be touched, as taking a game with barely any substance in terms of story and giving it a feature-length story is most likely going to go horrifically wrong. Here's looking at you, Street Fighter or the Super Mario Bros. movies. Those should have been left to their own wits, if you ask me.

If you're morbidly curious however, you can find the Super Mario Bros. movie in its entirety on YouTube. "Why the hell would you want to watch it, especially after what you just said?" I hear you ask, and I reply: Why the hell not? Instead of paying precious money to see it, you'll only be paying with your time, which is arguably not that precious if you watch this film with the intention of finding something more than just laughably passable.



Don't say I didn't warn you...